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Tales of Glory Is Basically Mount & Blade: Bannerlord Come to Life in VR
There is a very simple way I describe the Tales of Glory series to people who have never played it:
Imagine Mount & Blade II: Bannerlord, except instead of controlling the warrior, you ARE the warrior.
Put on a VR headset.
Pick up your sword.
Raise your shield.
Look around and realize there are warriors fighting everywhere.
Then physically start swinging.
That is the magic of Tales of Glory.
And with Tales of Glory 4: Ragnarök arriving on September 9, I think this is the perfect time for fans of Mount & Blade, medieval combat, Vikings, and PCVR to discover this remarkable series.
Bannerlord, Except You Are Standing Inside the Battle
The basic fantasy behind Mount & Blade II: Bannerlord is wonderfully straightforward.
You build yourself up from an individual adventurer into someone capable of commanding armies. You fight alongside your troops in enormous real-time battles, conquer territory, develop your character, and take part personally in the wars shaping the world around you.
Tales of Glory 1 takes many of those ideas and asks:
What would this feel like if you were physically standing inside the battle?
And that changes everything.
Tales of Glory combines large-scale medieval battles with full-physics VR melee combat and a sandbox campaign. You can recruit an army, manage your realm, interact with lords and kings, attack villages and strongholds, participate in tournaments, buy equipment, ride horses, and personally fight alongside your soldiers.
That is why the Mount & Blade comparison feels so natural.
In fact, the original game’s own Steam page quotes UploadVR describing Tales of Glory as essentially Mount & Blade in VR.
Exactly.
In Bannerlord, You Tell Your Character to Swing a Sword
In Tales of Glory, you swing it.
That distinction sounds small until you experience it.
Your arms become part of the combat system.
Your actual movement determines your attacks.
You physically raise your shield.
You physically block.
You physically stab.
You physically swing an axe into somebody charging toward you.
You can find yourself surrounded by enemies while dozens of other warriors are fighting around you, and suddenly your nice comfortable gaming room has psychologically transformed into a battlefield.
That is where Tales of Glory becomes something completely different from simply playing a medieval game on a monitor.
You Don’t Watch the Battle
You Enter It.
This is one of the things VR can do better than almost any other gaming medium.
Traditional games give you extraordinary worlds to control.
VR can give you worlds to inhabit.
When I play Bannerlord, I am commanding my character through a battle.
When I play Tales of Glory, some primitive part of my brain starts thinking:
WE ARE APPARENTLY IN A BATTLE NOW.
And that is fantastic.
Tales of Glory 1 Is Still My Favorite PCVR Game
There is a reason I care so much about the upcoming Tales of Glory 4.
The original Tales of Glory is my favorite PCVR game of all time.
It offers battles across dozens of battlefields, more than fifty weapons, cavalry combat, sieges, raids, dungeon exploration, army recruitment, diplomacy, realm management, and a lengthy sandbox campaign.
But a feature list doesn’t completely explain why I love it.
The real attraction is the feeling.
You can be standing with your troops before a battle, weapons ready, and then suddenly the two forces collide.
What had been an orderly battlefield becomes absolute chaos.
People are fighting around you.
Weapons are swinging past you.
Your soldiers need you.
Enemy troops are closing in.
And unlike Bannerlord, you cannot lean back in your chair and comfortably click your way through it.
You have to fight.
It Is Also an Incredible Workout
There is another wonderful side effect.
Tales of Glory can be a serious VR workout.
You are repeatedly swinging your arms, blocking, reaching, turning your body, moving around your play space, and reacting physically to enemies.
Except psychologically, it does not feel like:
“Now I must perform my exercise routine.”
It feels like:
“THERE ARE SIX PEOPLE TRYING TO KILL ME.”
That is considerably better motivation.
For me, Tales of Glory is basically a medieval combat simulator secretly wearing a fitness application’s clothes underneath its armor.
And now we are getting Vikings.
Tales of Glory 4: Ragnarök Takes the Bannerlord-in-VR Idea North
This is why Tales of Glory 4: Ragnarök has me so excited.
The upcoming game returns directly to the sort of large-scale physical warfare that makes the original so special.
According to BlackTale Games, Ragnarök features full-physics VR combat in which swings, blocks, grabs, and throws are driven by your movements. You can lead squads of Nordic warriors, issue battlefield orders, break enemy formations, fight across snowy forests and villages, explore dungeons, and eventually play through a larger campaign designed in the spirit of the original Tales of Glory.
In other words:
Viking Bannerlord VR.
Now we’re talking.
You are not merely playing somebody commanding a Viking warband.
You are standing at the front of it.
Shield in one hand.
Weapon in the other.
Warriors behind you.
Enemy line ahead of you.
That is exactly the sort of experience I want from VR.
Tales of Glory 3 Takes the Formula Somewhere Completely Different
Then there is Tales of Glory 3: Fists of Legend, which I somehow didn’t even discover until learning about Ragnarök!
This one isn’t really Bannerlord in terms of campaign structure.
Instead, BlackTale Games took the series’ obsession with physical combat and turned it toward an 1980s-inspired VR kung-fu beat-’em-up.
It features ten maps, thirteen combat styles, fists, kicks, combinations, multiple enemies, mystical powers, and physics-driven VR fighting.
So Tales of Glory 3 carries the physical combat DNA of the series rather than the army-management side.
Instead of:
Bannerlord in VR
it becomes something closer to:
Step inside an old-school martial-arts action movie and start fighting everybody.
Yeah.
I need that too.
Then There Is Tales of Glory 2…
Tales of Glory 2: Retaliation is the strange cousin in the family.
That game moved away from medieval melee combat and into modern warfare.
I own it as well, but personally it never captured what I loved about the original.
Guns simply create a very different VR experience from standing in the middle of a battlefield physically swinging swords, axes, shields, fists, or other melee weapons.
So when I talk enthusiastically about the Tales of Glory formula, TOG2 is the exception for me.
The lineage that really excites me is:
Tales of Glory 1: medieval warfare and armies.
Tales of Glory 3: martial-arts combat and enormous physical intensity.
Tales of Glory 4: Viking warfare, warbands, full-physics melee combat, and the return of the TOG1-style campaign philosophy.
And number four looks especially glorious.
If You Like Bannerlord and Own PCVR, You Need to Know About This Series
This is ultimately why I want more people to discover Tales of Glory.
There are countless VR shooting games.
There are countless small arena combat games.
There are plenty of VR experiences where you fight three or four enemies.
But there are far fewer games attempting the fantasy of:
“Put me in the middle of an actual war.”
That is where Tales of Glory shines.
It understands something fundamental about VR:
The headset should not merely give you a different camera.
It should give you a body inside another world.
If Mount & Blade II: Bannerlord makes you wish you could physically climb through your monitor and join your own army…
Tales of Glory is one of the closest things PCVR has to granting that wish.
And with Tales of Glory 4: Ragnarök, that fantasy is becoming Viking.
For my fellow modern Vikings, Norse Pagans, medieval combat enthusiasts, Bannerlord players, and VR warriors:
Put this series on your radar.
And definitely put Ragnarök on your Steam wishlist.
Because on September 9, 2026, the shield wall goes virtual.
And this time…
we get to stand inside it.
Skál! ⚔️🐦⬛🥽🔥
https://store.steampowered.com/app/4274260/Tales_Of_Glory_4__Ragnarok

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Volmarr Viking
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